2 * Matt McCutchen's Big Integer Library
6 * This mechanism prevents files from being included twice.
7 * Each file gets its own `id' (here `NUMBERLIKEARRAY').
8 * When `#include'd, this file checks whether its `id' has
9 * already been flagged. If not, it flags the `id' and
10 * loads the declarations.
12 #ifndef NUMBERLIKEARRAY
13 #define NUMBERLIKEARRAY
15 // An essential memory-management constant.
16 // I wish this were built into C++ just as it is in Java.
22 * A NumberlikeArray<Blk> object holds a dynamically
23 * allocated array of Blk. It provides certain basic
24 * memory management features needed by both BigUnsigned
25 * and BigUnsignedInABase, which are both derived from it.
27 * NumberlikeArray provides no information hiding, so make
28 * sure you know what you are doing if you use it directly.
29 * Classes derived from it will probably wish to pass on
30 * some members of NumberlikeArray to their clients while
31 * keeping some safe for themselves. These classes should
32 * use protected inheritance and manually make some members
33 * public with declarations like this:
36 * NumberlikeArray< whatever >::getLength;
40 class NumberlikeArray
{
43 typedef unsigned int Index
; // Type for the index of a block in the array
44 static const unsigned int N
; // The number of bits in a block, defined below.
47 Index cap
; // The current allocated capacity of this NumberlikeArray (in blocks)
48 Index len
; // The actual length of the value stored in this NumberlikeArray (in blocks)
49 Blk
*blk
; // Dynamically allocated array of the blocks
52 * Change made on 2005.01.06:
54 * If a zero-length NumberlikeArray is desired, no array is actually allocated.
55 * Instead, `blk' is set to `NULL', and `cap' and `len' are zero as usual.
57 * `blk' is never dereferenced if the array has zero length. Furthermore,
58 * `delete NULL;' does nothing and causes no error. Therefore, we can use
59 * `NULL' as if it were a zero-length array from `new'.
61 * This is a great convenience because the only code that need be changed
62 * is the array allocation code. All other code will still work fine.
66 NumberlikeArray(Index c
) : cap(c
), len(0) { // Creates a NumberlikeArray with a capacity
67 blk
= (cap
> 0) ? (new Blk
[cap
]) : NULL
;
69 void allocate(Index c
); // Ensures the array has at least the indicated capacity, maybe discarding contents
70 void allocateAndCopy(Index c
); // Ensures the array has at least the indicated capacity, preserving its contents
73 * Default constructor.
75 * If a class derived from NumberlikeArray knows at initializer time what size array
76 * it wants, it can call the first constructor listed above in an initializer.
78 * Otherwise, this default constructor will be implicitly invoked, pointing `blk' to
79 * `NULL', a fake zero-length block array. The derived class can allocate the desired
80 * array itself and overwrite `blk'; it need not `delete [] blk' first.
82 * This change fixes a memory leak reported by Milan Tomic on 2005.01.06.
83 * Integer-type-to-BigUnsigned (and BigInteger) conversion constructors have always
84 * allocated their own array of length 0 or 1 after seeing whether the input is zero.
85 * But when the NumberlikeArray transition occurred, these constructors contained an
86 * implicit initializer call to the old NumberlikeArray default constructor, which
87 * created a real `new'-allocated zero-length array. This array would then be lost,
88 * causing a small but annoying memory leak.
90 NumberlikeArray() : cap(0), len(0) {
93 NumberlikeArray(const NumberlikeArray
<Blk
> &x
); // Copy constructor
94 void operator=(const NumberlikeArray
<Blk
> &x
); // Assignment operator
95 NumberlikeArray(const Blk
*b
, Index l
); // Constructor from an array of blocks
96 ~NumberlikeArray() { // Destructor
97 delete [] blk
; // Does nothing and causes no error if `blk' is null.
101 // These accessors can be used to get the pieces of the value
102 Index
getCapacity() const { return cap
; }
103 Index
getLength() const { return len
; }
104 Blk
getBlock(Index i
) const { return blk
[i
]; };
105 bool isEmpty() const { return len
== 0; }
107 // Equality comparison: checks if arrays have same length and matching values
108 // Derived classes may wish to override these if differing arrays can
109 // sometimes be considered equivalent.
110 bool operator ==(const NumberlikeArray
<Blk
> &x
) const;
111 bool operator !=(const NumberlikeArray
<Blk
> &x
) const { return !operator ==(x
); }
116 * =================================
117 * BELOW THIS POINT are template definitions; above are declarations.
119 * Definitions would ordinarily belong in a file NumberlikeArray.cc so that they would
120 * be compiled once into NumberlikeArray.o and then linked.
122 * However, because of the way templates are usually implemented,
123 * template ``definitions'' are treated as declarations by the compiler.
124 * When someone uses an instance of the template, definitions are generated,
125 * and the linker is smart enough to toss duplicate definitions for the same
126 * instance generated by different files.
128 * Thus, the template ``definitions'' for NumberlikeArray must appear in this header file
129 * so other files including NumberlikeArray will be able to generate real definitions.
133 const unsigned int NumberlikeArray
<Blk
>::N
= 8 * sizeof(Blk
);
137 // This routine is called to ensure the array is at least a
138 // certain size before another value is written into it.
140 void NumberlikeArray
<Blk
>::allocate(Index c
) {
141 // If the requested capacity is more than the current capacity...
143 // Delete the old number array
145 // Allocate the new array
151 // This routine is called to ensure the array is at least a
152 // certain size without losing its contents.
154 void NumberlikeArray
<Blk
>::allocateAndCopy(Index c
) {
155 // If the requested capacity is more than the current capacity...
158 // Allocate the new number array
161 // Copy number blocks
163 for (i
= 0; i
< len
; i
++)
165 // Delete the old array
172 NumberlikeArray
<Blk
>::NumberlikeArray(const NumberlikeArray
<Blk
> &x
) : len(x
.len
) {
178 for (i
= 0; i
< len
; i
++)
182 // Assignment operator
184 void NumberlikeArray
<Blk
>::operator=(const NumberlikeArray
<Blk
> &x
) {
185 // Calls like a = a have no effect
190 // Expand array if necessary
192 // Copy number blocks
194 for (i
= 0; i
< len
; i
++)
198 // Constructor from an array of blocks
200 NumberlikeArray
<Blk
>::NumberlikeArray(const Blk
*b
, Index l
) : cap(l
), len(l
) {
205 for (i
= 0; i
< len
; i
++)
211 // This uses == to compare Blks for equality.
212 // Therefore, Blks must have an == operator with the desired semantics.
214 bool NumberlikeArray
<Blk
>::operator ==(const NumberlikeArray
<Blk
> &x
) const {
215 // Different lengths imply different objects.
219 // Compare matching blocks one by one.
221 for (i
= 0; i
< len
; i
++)
222 if (blk
[i
] != x
.blk
[i
])
224 // If no blocks differed, the objects are equal.